GhostFrame · Metered
Pay-per-commit versioning for 3D scenes. Instead of messy local files, animators pay a micro-fee to 'Lock & Sync' a state, allowing collaborators to instantly pull specific iterations via the ledger. No subscription, just pay for the frames you finalize. Every unlock is a single 0.01 USDC payment behind an HTTP 402 gate — you pay for what you actually use.
The primitive.
The valuable scene version control operation sits behind an HTTP 402 that states its price before anyone signs, so filmmakers pay per unlock instead of per month.
Why this primitiveLoading details…
Required keys.
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The build prompt.
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.