NEURAFLOW · Agent Pay
A persistent state layer for autonomous game entities. Every time an NPC 'remembers' a player interaction, retrieves a past dialogue, or updates its emotional bias, the game engine triggers an QUIP-signed call. Payment is the literal cost of cognition and permanence. The endpoint is priced in USDC over x402, so an autonomous agent can pay for itself without an API key.
The primitive.
The non-player character data endpoint publishes its own price, so an autonomous agent can pay and retry with no API key — game designers watch a machine buy the answer beside a human doing the same thing.
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Required keys.
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The build prompt.
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.