🎮 Game Design & Interactive Media · asset evolution

ForgePath · Metered

Every XP gain, skin evolution, or weapon forge is a paid state transition. Players don't just win items; they buy the right to evolve them via micro-transactions that settle on-chain instantly, making every visual upgrade a proof-of-investment. Fees go directly to the game balance for real-time asset upkeep. Every unlock is a single 0.01 USDC payment behind an HTTP 402 gate — you pay for what you actually use.

x402 track · paid unlockMetered 402 gate· pay-per-unlock
Section · Onchain

The primitive.

full primer →

The valuable asset evolution operation sits behind an HTTP 402 that states its price before anyone signs, so game designers pay per unlock instead of per month.

Why this primitiveLoading details…

Kernel
an HTTP 402 challenge in front of exactly one valuable operation — an export, a render, a full-resolution download — where each unlock is a single USDC payment bound to its settlement tx
Drives the UI as
a locked panel that states its price before you sign, plus an 'unlocks bought / used' counter beside the released payload
Appendix · Secrets

Required keys.

METAMASK_PRIVATE_KEY
Deploys the QUIP verifier to your host chain. Fund on Sepolia via the Google Cloud faucet.
open ↗
SEPOLIA_RPC_URL
Host-chain HTTPS RPC endpoint. Any Sepolia provider works.
open ↗
ETHERSCAN_API_KEY
Required for npx hardhat verify after deploy.
open ↗

Add these in your Lovable project under Settings → Secrets before pasting the prompt below.

Appendix · Mega-prompt

The build prompt.

Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →

Loading the build prompt…
Appendix · Market

Market sizing.

TAM
SAM
SOM

Indicative figures for hackathon pitches — refine with your own research before raising.

See also

Adjacent entries.