🎮 Game Design & Interactive Media · game level design

ARCADE · Agent Pay

A decentralized game engine where level designers are paid for every 'Play Session' initiated. Each session generates a unique Base tx hash, feeding into a global leaderboard where high-score rewards are funded by the level's play-fees. Designers earn passive income per play-call, turning level design into a high-frequency micro-revenue stream. The endpoint is priced in USDC over x402, so an autonomous agent can pay for itself without an API key.

x402 track · paid unlockAgent-payable endpoint· machine payments
Section · Onchain

The primitive.

full primer →

The game level design endpoint publishes its own price, so an autonomous agent can pay and retry with no API key — game designers watch a machine buy the answer beside a human doing the same thing.

Why this primitiveLoading details…

Kernel
an endpoint whose price, asset and payee are published in its own 402 response, so an autonomous agent can discover the terms, pay in USDC and retry with no API key and no signup
Drives the UI as
a side-by-side view of the human client and an in-page agent running the same request → 402 → pay → retry loop
Appendix · Secrets

Required keys.

METAMASK_PRIVATE_KEY
Deploys the QUIP verifier to your host chain. Fund on Sepolia via the Google Cloud faucet.
open ↗
SEPOLIA_RPC_URL
Host-chain HTTPS RPC endpoint. Any Sepolia provider works.
open ↗
ETHERSCAN_API_KEY
Required for npx hardhat verify after deploy.
open ↗

Add these in your Lovable project under Settings → Secrets before pasting the prompt below.

Appendix · Mega-prompt

The build prompt.

Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →

Loading the build prompt…
Appendix · Market

Market sizing.

TAM
SAM
SOM

Indicative figures for hackathon pitches — refine with your own research before raising.

See also

Adjacent entries.