LOBBY · Pay to Verify
A high-throughput matchmaking engine where every 'Queue' request is a micro-transaction. Players pay per match-seek, ensuring skin-in-the-game and eliminating 'ghost' matchmaking. The facilitator settles pairs instantly, returning an EIP-3009 signed transaction that acts as the cryptographic handshake for game server entry. No subscription to play; pay only for the matches you actually find. Anyone can pay 0.01 USDC over x402 to verify someone else's QUIP chain and walk away with a receipt.
The primitive.
Whoever needs certainty about a match coordination — not the creator — pays 0.01 USDC to have the WOTS+ chain replayed, and game designers get a signed verdict receipt they can keep.
Why this primitiveLoading details…
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.