SlayerPay · Agent Pay
Kill-to-earn logic for competitive gaming. Players sign a quick EIP-3009 permit via Privy to claim, collateralizing the drop. This creates a high-velocity, real-stakes economy where the facilitator settles in-game events directly to the player's wallet via Base. The endpoint is priced in USDC over x402, so an autonomous agent can pay for itself without an API key.
The primitive.
The event rewards endpoint publishes its own price, so an autonomous agent can pay and retry with no API key — game designers watch a machine buy the answer beside a human doing the same thing.
Why this primitiveLoading details…
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
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Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.