Playtest · Metered
Turn user testing into a high-fidelity proof-of-work economy. Developers use QUIP to meter feature-specific feedback loops, ensuring every bug report or sessions is backed by a verified, paid interaction. No more spam testers; only committed players. Every unlock is a single 0.01 USDC payment behind an HTTP 402 gate — you pay for what you actually use.
The primitive.
The valuable user testing operation sits behind an HTTP 402 that states its price before anyone signs, so game designers pay per unlock instead of per month.
Why this primitiveLoading details…
Required keys.
Add these in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure all five secrets above are set first. read the build strategy →
Loading the build prompt…
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.